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Genital v1.0 Home 
 

** Features that made it: **
  • Improved VSync polling
  • Added a custom save state format, GNS: Genital Save State, user can toggle between GST and GNS formats for up to 20 save states
  • Completely restarted and finished Genital68K; removed Starscream
  • Wrote a very good, custom debugger
  • Messages now display in the correct position if a resolution other than 320x200 is chosen at start up
  • Rewrote Mode X code. It's now much, much faster. Big thanks to Kuwanger for his input
  • Rewrote command line system and added config file support
  • Added shadow/highlight mode support
  • Rewrote and fixed control port decoding (Fixes EA logo, Desert Strike, etc.)
  • Emulated the invalid horizontal scroll setting (untested)
  • Added support for .GEN ROM files
  • Added support for Super Street Fighter II
  • Major source tree restructure and rewrite (based on the now defunct "Disco" Sega CD emulator source tree which was inspired by c2emu)
  • Now correctly handles lines with display turned off (also fixes "sticky messages")
  • Internal access mode data cleared when VDP registers are written (fixes Sonic 3D intro color bug and Golden Axe II Sega logo)
  • Added a grayscale effect
  • Minor tile rendering optimizations
  • Fixed up country detection and setting code
  • Added VDP register #1 M1 bit support -- DMA no longer works until M1=1
  • Removed Menacer support since it didn't work w/ commercial games (try Genital v0.3 to use it with the Menacer 6-in-1 Gamepak)
  • Slightly optimized VDP port access
  • Wrote a much faster Mode 0x13 blitter in assembly language
  • Added backup RAM support through Genital Backup RAM (GNR) files
  • VBlank now occurs at the end of line 224 (fixes Bubble and Squeak, but breaks Desert Strike)
  • Added H counter emulation (Road Rash 3 works fine)
  • Made a smaller and slicker font
  • Fixed "Memo" field in ROM information display
  • Hacked together some SVP groundwork to make Virtua Racing run (without polygons -- the actual SVP chip is not yet emulated)
  • Rewrote address space access handlers in assembly to take advantage of Genital68K resulting in a major speed boost
  • Major VDP status register fix regarding VB, HB, and DMA bits (fixes speed problems in Granada, Altered Beast, After Burner 2, Turbo Outrun, Ranger-X, Arcus Odyssey, etc.)
  • DMA flag now always indicates ready
  • Fixed up interlace 2 odd/even flag kludge
  • Added VDP PAL flag emulation
  • FIFO flags now always indicate empty
  • DMA registers are now updated after transfer (fixes Batman & Robin color bug in first level)
  • Added support for re-definable keys
  • Lots of little tweaks and changes here and there
  • Massive overall compatibility and speed boost
  • Changed terms of use (no longer public domain)
** Features that were removed before the release: **
  • Preliminary Sega CD driver (the much-rumored "Mystery Sega CD Emulator")
  • SH-2 emulator
  • Preliminary Sega 32X driver
  • Support for .32X ROMs




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